I will delete comments containing profanity on a case-by-case basis.ģ. I don't want my blog flagged by too many filters. Please avoid profanity and vulgar language. (For instance, that GOG is selling the particular game I'm playing is relevant that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.Ģ. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. I welcome all comments about the material in this blog, and I generally do not censor them. (Even the Sega Master System Ultima IV, which I'm very partial towards, was both barely released in the US and converted the dungeons to overhead, which some people really didn't like.) Reply Delete You can press Y to switch between moving the cursor and moving your party, and if you move the cursor to a character's weapon, switch to party move mode, and attack, the cursor automatically moves to your next usable weapon (either in the character's other hand or your next character's weapon.)įrom reading your blog, here's another way where I think Eye of the Beholder could be revolutionary that's rarely mentioned: it's could be the first console port of a western computer RPG that could almost inarguably have been said to have improved the game in its transition to console. This is one thing I like about the SNES version. You have to dart around the screen to right-click on the weapons and make the attacks The attack buttons aren't all conveniently lined up in a row. It is a frontier long since crossed and to a modern eye looks a lot like a chintzy Pioneer tourist trap in Pennsylvania. That you could perform these actions that were utterly useless to you the PC, but that would be appreciated by denizens of the world you temporarily inhabited, is lost on today's gamers. This greatly added to the verisimilitude of the game, a novel idea not often appreciated after the fact. They'll be useful to the people in the story but not you the adventurer," they said. These days it seems good to criticize a company for including useless items in the game ("if they're useless, then why even put them in!?!?!") as opposed to the original viewpoint of "our worlds are so vast we can have the luxury of including utterly useless items. These days, sure, people who crossed over are by default the ones left talking about it. There simply wasn't that much of an overlap. The average computer game player of the time didn't play both. In Savage Empire you didn't, because of Origin's filigree work ("We Create Worlds"). In this game you definitely grab anything that isn't nailed down. Ha! Amazing how perspectives can shift in time.